School Project at Indie Game Studio

Dual Time



Team size: 4 (2 programmers, 1 game designer, 1 artist)

Imagine you take the level cause and effect from Titanfall 2, and you make a parkour system based on Ghostrunner and other movement games, and boom you have this game

I served as lead programmer. One of my many responsibilities was the movement

Dual-time-level-2 Dual-time-level-1

My contributions

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